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RESUME
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Professional Experience
id Software | Gameplay Animator (Doom: The Dark Ages)
June 2024 - Present
Full Time
- Creating high-quality animations using mocap and keyframe animation techniques
- Previsualizing, prototyping, and polishing gameplay mechanics for AI and player animations
- Collaborating with cross-disciplinary teams, including artists, designers, engineers, and directors to achieve a cohesive and polished final product
- Work with rigging to identify and troubleshoot issues
- Participate in animation feedback among the team and during reviews.
- Contributing directly to large scale video game projects by working collaboratively with senior artists and animators, learning new animation skills, and implementing animation technologies in a real-world setting.
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343 Industries | Gameplay Animator (Halo Infinite)
July 2023 - June 2024
Contract
- Created weapon animations for Halo Infinite.
- Created prototype animations for unannounced gameplay features.
- Created and implemented high quality animations for in-game characters.
- Worked closely with the gameplay animation lead and feature guardians to execute the
defined animation style for the project.
- Collaborated with other animators to deliver a consistent and high bar for animation quality.
- Collaborated with other disciplines to deliver incredible character experiences.
- Wrote documentation for studio engine features.
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343 Industries | Gameplay Animator Intern (Halo Infinite)
June 2022 - Sep 2022
XBOX Game Studios Summer Apprenticeship Program
- Animated various animations for enemy gameplay characters (Taunt/Melee/Death/Walk Cycle).
- Animated First-Person posing animation.
- Directed/Performed/Cleaned up for Motion Capture.
- Learned proprietary engine and tools for projects.
- Gained experience working in a AAA Microsoft/XBOX Game studio.
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Tiny Island Productions | Junior Animator (TV Series)
Sep 2020 - Aug 2021
Contract
- Animated for DreamWorks's "Doug Unplugs" and "Gabby's Dollhouse".
- Used reference from DreamWorks's animatics.
- Fixed animation accordingly based on client feedback.
- Completed animation for two episodes (Doug Unplugs).
- Completed animation for three episodes (Gabby's Dollhouse).
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Internationales Sommerfestival 2018 - Kampnagel | Freelance 3D Animator
May 2018 - June 2018
Freelance
- Produced realistic animation for animatronic performance for international art/film festival.
- Ensured animation was produced to its best quality.
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Professional Collaboration Work
NASA - ICESat-2 | 3D Animator, Storyboard Artist
Sep 2022 - Nov 2022
SCADPro Sponsored Course
- Test animated one of NASA's mascots for the ICESat-2 mission.
- Drew and compiled storyboards into an animatic for one of the mascot's origin stories.
- Drew storyboards for one of their promotional stories to communicate and educate the general - public about the ICESat-2 scientific mission.
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Academic Collaboration Work
The Dead Sea | Director, Lead Animator
Oct 2021 - June 2023
SCAD Capstone Film - 3D Film
-Implemented animations into Unreal Engine 5 using Sequencer.
- Rendered our film in Unreal Engine 5
- Collaborated with people from different majors of the animation pipeline.
- Oversaw quality of work to ensure it is up to its best standard.
- Ensured teams are happy and enjoy working on the project.
- Led with words of encouragement and checks in on team frequently.
- Managed realistic deadlines to accommodate for team and client.
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Traffic Light | Lead Animator
Mar 2022 - June 2022
SCAD Collaboration Film - Hybrid Film
- Oversaw a team of 4 animators and ensure consistent quality of animation of film.
- Worked closely with the director to discuss the quality of animation.
- Communicated frequently with technical director to ensure animation works with the rigs.
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Varial | Gameplay/Cinematic Animator
Jan 2022 - May 2022
SCAD Video Games Project
- Animated Walk, Run, Melee, Ranged Attack, Death Cycle animations for two of the enemy gameplay characters (Radio and Toaster) in the game.
- Animated Intro Cinematic for the game.
- Worked closely with the director to ensure animation runs in Unreal Engine.
- Communicated frequently with rigging artist of to ensure animation works properly with the Radio and Toaster enemy gameplay character rigs.
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Awards
- Winner and Official Selection of Bloody Hats Festival 2023
- Official Selection of Manchester International Film Festival 2023
- Official Selection of APEX Film Awards 2023
- Best Character Rigging Finalist of the New York Animation Film Awards (NYFAF) 2023
- Winner and Official Selection of Independent Horror Movie Awards 2023 for Best Animated Short and Best Monster
- Official Nominee of Independent Horror Movie Awards 2023 for Best Sound and Best Music
- Official Selection of Animation Dingle 2024
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Software Proficiency
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Technical Skills
Soft Skills
Viewmodel Animation | Gameplay Character Animation | Cinematic Animation | Character Animation | Creature Animation | Motion Capture | Video Editing | Storyboarding | Texturing
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Leadership | Communicatin | Teamwork | Responsible | Optimistic | Observant to Detail | Determined | Time Management |
Public Speaking
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