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HALO INFINITE
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Role
Gameplay Animator (2023 - 2024)
Year
2023 - 2024
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Description
I created multiple weapon animations for one of the weapons that was supposed to be released as a part of the seasonal content. Animations included melees, firing, alternate firing, and reloading in different vehicle passenger seats.
I also created prototype animations for training purposes. More information is shared in the password protected reel and shot list.
Link to Halo Official Site
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ANIMATIONs
(2023 - 2024)
Directional Weapon Animations - Approved Final Animations
(Cut Content/Discontinued Development)
Prototype Character Animations
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HALO INFINITE (Summer apprenticeship 2022)
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Role
Gameplay Animator Summer Apprentice (2022)
Year
2022
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Description
For educational purposes, I animated various animations for different aspects of gameplay, such as Enemy Gameplay Character animations, including a Taunt, Melee, Death, and Walk Cycle.
Another animation I enjoyed working on was a first person posing animation with one of the iconic alien weapons, the Needler.
I also had the opportunity to act in a motion capture suit, and cleaned up the raw mocap data and animated a boss intro for a Narrative Animation.
Link to Halo Official Site
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ANIMATIONs
(2022 SUMMER APPRENTICESHIP)
Enemy Gameplay Characters Animated
Hunter | Elite | Grunt | Jackal
First-Person Weapon Animated
Needler
Motion Capture Character Performed & Animated
Brute Chieftain
Hunter Taunt
Elite Melee
Grunt Death
Jackal Walk Cycle
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Needler - First Person Posing
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Brute Chieftain Boss Intro - Motion Capture
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